Workblog of Jack Feerick: writer, critic, raconteur.
Purveyor of fabulism for omnivores.
Roll up, roll up, come one, come all.
Showing posts with label the writing life. Show all posts
Showing posts with label the writing life. Show all posts
Monday, February 10, 2014
Wednesday, October 30, 2013
Seeing It, Seeing It Through
A writer is a person who must think
in words so as to be able to talk in pictures. And before I can bridge that gap
— the gap between the visual and the verbal — for the reader, I must bridge it
for myself. My strategies, my solutions for doing so, rely on elements from
both sides of the equation. So when I’m planning out a novel, I rely on what we
in the magazine trade call infographics — maps, charts, graphs, and tables.
The specifics are different for
every project. (The book, as you may remember, is the boss.) The Honeythief is essentially a
picaresque, not particularly tightly plotted, and I knew the temptation would
be to get myself into blind alleys, exploring the nooks and corners of this
world I’d created. So early on in the writing process, I came up with a table
to help me keep on track — to make sure that the color was always serving the
story, rather than the other way around. Here’s the top part of it:
Deciphering that scorpion-track, you
can see that the header reads:
EVERY
ENCOUNTER MUST:
·
Move the
Narrative Forward
·
Advance
Character Development
·
Build Up
a Picture of the World
Listed down the left-hand edge are
the “encounters” — the vital events of the story, listed by location. These are
“the cool parts,” the big thrill moments, mostly in the form of action
set-pieces; I identified ten of them in the initial rough outline. As the story
grew longer and marginally more complex, I expanded the list downward to
encompass more encounters. It was the looseness of the plotting that allowed
for the expansion of the story. As long as each additional encounter satisfied
all three criteria — that it advanced the central conflict, while adding to our
understanding of both the characters and the setting — the road-trip structure
could be made to accommodate it. But if it failed in any of those three areas,
it was self-indulgence, and out it went.
The new pulp project is written
according to a fairly strict formula, incorporating elements of the Lester Dent
Pulp Master Plot, and is therefore structured rather differently. Here’s the
Big Board I’m using to help me along:
The white posterboard on the right
has some notes on the Orphan Asylum series as a whole, and also some details
about the book I’m writing now — which will establish the formula — currently
titled “Full Fathom Five.” This was put together slapdash, working quickly,
primarily just to get something down on paper to make this project real for
myself. There’s a list of characters at bottom right; headings for MOTIVE,
SETTING, and SECRET OBJECTIVE, for MURDER METHOD, TICKING CLOCK, and
COMEUPPANCE, among others; and a few questions that I must ask myself as I
write.
The neon-green sheet to the left is
where the framework is laid bare. The book will be 60,000 words — a trifle
longer than the longest Doc Savage story, The
Man of Bronze — and divided into four roughly equal parts, as per the Dent
Master Plot. Each part has its own agenda, its own formula. Here’s the brief
for Part I, the opening section:15,000 WORDS
ONE PHYSICAL CONFRONTATION
ONE REVELATION/MAGUFFIN/RED HERRING
Going down the board, we continue to Part II:
+
15,000 WORDS
+ 1 MAGUFFIN/RED HERRING
+ 1 PHYSICAL CONFRONTATION
+ 1 REVERSAL OF FORTUNE
Part III continues the pattern —
another 15k, another puzzle piece, another punch-up or shootout, another setback
or reveraal — escalating the stakes, twisting the screws, until Part IV wraps
it up:+ 1 MAGUFFIN/RED HERRING
+ 1 PHYSICAL CONFRONTATION
+ 1 REVERSAL OF FORTUNE
+
15,000 WORDS
ONE REVELATION
ONE TRIUMPH
ONE SNAPPER
Along the bottom, there are three
lists: CONFRONTATIONS (e.g., “speedboat chase”), MAGUFFINS (e.g., “Scientist
identifies toxin”), and REVERSALS (e.g., “Hero falsely accused”).ONE REVELATION
ONE TRIUMPH
ONE SNAPPER
Each part is subdivided into six
short chapters of 2500 words or so, each with the usual requirements of a
chapter — a vivid and unified scene, moving the narrative along.
This is a sturdy framework, but it
is also pretty unforgiving. To make this machine work, I can’t just start
writing and see what happens, as is my wont — I’ve got to have the whole thing
mapped out, beginning to end. Which is what I’ve done in the right-hand column,
labeled BEATS:Writing this document, just jotting down the What Happens of the story, beat by beat, was simultaneously one of the most frightening and most revelatory processes of my writing life. I usually begin writing with at least an ending in mind — but just like the characters, I must discover along the way just how I’m going to get there. Not with this book, though. I had to go straight through from Point A to Point Z, touching every point in between, and I had to know everything that happens. There would be no “Then they somehow get back to the boat,” there would be no “I’ll figure this out later.” I had to know.
And if I didn’t know, I had to make something up. Which is, of course, what writers do anyway. Even when we journey long with our characters, we’re making it all up; it only feels like we’re discovering it. It’s just a little weird and scary to have one’s own imaginative process laid so bare like this.
But it’s freeing, also — because
just as I must serve the structure, so too the structure serves me. I wrote my
beats at a white heat, plowing straight through ‘til the end. If I felt any
moment of hesitation, I would glance to the left, see approximately where I was
in the story, and see what I was missing: Hey,
it’s time for a gunfight! Let’s drop a clue in here! We’re about due for a
hostage crisis!
Once the beats were down, I added
‘em up and looked ‘em over, and the patterns started emerging. Two or three
would seem to fit together into something that looked like a chapter; the
rhythm of the book started to emerge. In short order I had a full
chapter-by-chapter breakdown.
And there it was. I felt like the
narrator of the Stan Ridgway song:
I’ve been everywhere around this world
I fly on the edge of the ball
I got the numbers all up here
I just read the map and steer, that’s all
Saturday, October 12, 2013
Routine
There’s a
catchphrase I picked up from Alfred Bester (by way of Gene Wolfe): “The book is the boss.” Meaning that every
book, every story, teaches you how to write it as you go along.
The Orphan Asylum books, I think, want to be banged out fast, straight to the keyboard, single-spaced, with big band swing on the stereo. (I suspect that given their druthers, they would really prefer to be typed, on an Underwood manual, and that I should be wearing a tie and smoking Luckies as I did it.)
That makes
sense to me; so when I write, I try to listen to the book. The Honeythief wanted to be written outside, in the summertime,
scratched out longhand in volumes of matching notebooks — and it enhances the
effect. The method of composition both suits and informs the elevated, formal
tone of the prose. I can’t really say which came first, and in the end it
doesn’t matter. All I know is that cracking open another black-bound Moleskine,
ritualistically numbering each page, ruling out my charts and tables — these
things helped me to slip into the writer’s trance, so that when I sat down in
the handmade Adirondack chair on my front porch, I was ready to go to that
world and talk with those people.
Judy Obscure will be for a younger
audience, more vernacular, more conversational in tone. And to my surprise, it
wants to be said aloud — a whim told me to slip my little digital recorder into
my pocket, and the pitch came to me in a rush as I walked the dog one night; I
talked it as I walked it. The Orphan Asylum books, I think, want to be banged out fast, straight to the keyboard, single-spaced, with big band swing on the stereo. (I suspect that given their druthers, they would really prefer to be typed, on an Underwood manual, and that I should be wearing a tie and smoking Luckies as I did it.)
Tuesday, October 01, 2013
Bullets
This is tacked up on the bulletin
board above my work desk, right at eye level, where I cannot help but see it
every time I stop writing and glance up.
(Individual items gleaned from many
sources, including the Pixar Writers’ Guide and essays by Gene Wolfe, Charlie
Jane Anders, Lester Dent, Umberto Eco, and Michael Moorcock, among others.)
Sunday, August 18, 2013
Thursday, August 01, 2013
Notes on a New Heroic Pulp
As I was pondering genre tropes,
thinking about trying my hand at the Lester Dent Master Pulp Plot, I started
(quite naturally) looking at Dent’s most famous creation, the Doc Savage
series, and thinking about what made it distinctive — about what was worth
keeping from his formula, and what I wanted to break.
And the wheels, they keep on grinding...
Looking around, it occurs to me that
there’s actually quite a bit of heroic pulp still being published. The stuff that
identifies itself as such hangs out mostly on the Internet, and it tends to be
pastiche — glorified fan fiction, some of it, usually with a 1930s setting. I
could see the appeal of that — not only is that kind of time period an
immediate and identifiable signifier placing you’re your stories in the pulp
tradition, but the world of the ‘30s was a perfect place for an adventurer. For
one thing, there were still new frontiers, new places to explore. The idea of
stumbling across a lost civilization hidden somewhere in a remote jungle — a
staple of pulp stories — seems somehow faintly ridiculous in a world with GPS
and satellite imagery. You’d have so much explaining
to do.
But I rejected the period setting. I
wanted something that lived in today’s world. Now, the pulp spirit lives on in
the contemporary best-seller lists, in the many formulaic action-thriller series.
And in larger-than-life figures like Jack Reacher we see a debased version of
Doc Savage, with all of his natural ability but none of his refinement, and
none of his extravagant altruism. Doc spends his downtime between missions
performing neurosurgery and inventing new kinds of scuba gear; Reacher spends
his digging swimming pools. If Clark Savage, Jr. had been allowed to go feral,
instead of receiving intensive training in all the arts and sciences, he might
have become a psychologically-aberrant superman like Reacher, whose abilities
are nigh-supernatural, but whose social conscience is nearly nonexistent.
Reacher is presented as an
aspirational figure — women want him! men want to be him! — but it’s a
solipsistic, libertarian aspiration. Reacher has no ties to anyone or anything,
he’s a badass, he doesn’t get hassled by The Man. He’s got no interest in
actually making the world better or fairer; his moral sense, inasmuch as it
exists, extends to personal vengeance and a general sympathy for the underdog.
Doc Savage aimed higher than that, and following his lead I wanted my pulp
heroes to be, well, heroes —
thoroughly modern figures, not just aspirational but inspirational.
You wouldn’t think that characters
like that would even be plausible in today’s world, but I found one — on a TV
show about fishing, of all places…
And the wheels, they keep on grinding...
Wednesday, July 24, 2013
Water Water
If you follow my Twitter feed — and
really, why wouldn’t you? — then you might have seen this dispatch from the
corner of gratitude and horror:
Or a story by Larry Niven, which read in its entirety:
In all of these, the writer’s construction is like a cunningly-folded origami boat; tiny, perfect, delicate. The care and craft are apparent, but they were never built to last.
So the right question is, “How do you decide what to do with an idea?” And for that, there’s no one answer. Sometimes the form of the structure is implicit in the idea itself, and with practice, I think, you get better at recognizing which ideas are waterfalls and which one are raindrops.
But you can’t always tell at first. And free-writing, interrogation of concept, research — these are all tools to help you. They’re nothing cunning or crafted, in themselves: Notionally speaking, they are nothing but a stick that you use to poke your idea.
Poking your idea with a stick can give you some idea of how deep it is, of how strong its currents might be. And just as when you put your straight stick in water it appears crooked and distorted, the process of inquiry tells you how and in what interesting directions your story might bend and break.
There are times when a great new idea is welcome. There are times when a great new idea is a form of writer's block.
— Jack Feerick (@JackFeerick) July 23, 2013
That note of panic is only partly
for comedic effect. I’m trying to get at something that is, for me, the central
and ongoing crisis of the writing life: How to respond when confronted with an
Idea.
“Where do you get your ideas?” is
every writer’s least-favorite question — not because it’s a dumb question, but
because it’s the wrong question.
Ideas are everywhere, as cheap and plentiful as water. And they are, in
themselves, quite useless. A man with a bomb in his head; that’s an idea. A
painting of a street scene that acts as a spatial portal to that street; that’s
another idea. But they’re not stories,
either of them.
Ideas, like water, are the river
flowing beneath our fictions, the current moving them along. What
makes a story is what we construct on top of that flowing stream. It might be a
raft or a ship to follow the current where it leads, or it may be a water wheel
or mill to capture the force of the flow and turn it to other ends.
If the idea is very strong, or the
story is very short, or both, your contruction may be almost insubstantial.
Look at Hemingway’s famous six-word story:
FOR SALE: Baby shoes, never worn.Or Alan Moore’s:
time machine. Somehow, I’d invented a
Or a story by Larry Niven, which read in its entirety:
There are some things that man was not meant to know.Or the famous
The last man on earth sat alone in a room. There was a knock at the door.
In all of these, the writer’s construction is like a cunningly-folded origami boat; tiny, perfect, delicate. The care and craft are apparent, but they were never built to last.
So the right question is, “How do you decide what to do with an idea?” And for that, there’s no one answer. Sometimes the form of the structure is implicit in the idea itself, and with practice, I think, you get better at recognizing which ideas are waterfalls and which one are raindrops.
But you can’t always tell at first. And free-writing, interrogation of concept, research — these are all tools to help you. They’re nothing cunning or crafted, in themselves: Notionally speaking, they are nothing but a stick that you use to poke your idea.
Poking your idea with a stick can give you some idea of how deep it is, of how strong its currents might be. And just as when you put your straight stick in water it appears crooked and distorted, the process of inquiry tells you how and in what interesting directions your story might bend and break.
And that’s when things get really interesting.
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